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New features include:
V-Ray Decal
Project V-Ray Decals onto surfaces at any angle without extra UVW work or disturbing any underlying materials for quickly making anything from IndyCars and container labels to cracks, stains, and scratches. Sharpen/Blur layer in V-Ray Frame BufferV-Ray 5’s extensive post-processing capabilities are bolstered with batch image processing and a new Sharpen/Blur layer for even more artistic control without leaving 3ds Max. Chaos Cosmos materialsMore than 200 free, high-quality materials have been added to Chaos Cosmos. Just drag & drop onto surfaces for immediate use and adjust them as you’d like. V-Ray Instancer lights distributionMore versatile ways of distributing lights in the scene. Instance your lights based on any kind of particle system. Atmospheric light contribution controlImproved control to speed up your lighting setup. Easily tweak how much an individual light illuminates the environment fog around it. Extended material overrideIn addition to update 1's extensive global override functions, you can now preserve a scene's materials' original reflection, coat, sheen, and displacement. Extended V-Ray DirtNew advanced options in VRayDirt ensure precise and agile control over weathering effects. Chaos Cloud updatesAn improved cloud rendering experience to speed up project delivery. Displacement is now consistent with V-Ray for 3ds Max, and we've added initial support for SiNi scatter and Anima 4D. GPU updatesNew V-Ray Material translucency and support for Sparse Volumes using Nvidia's NanoVDB library are now available on V-Ray GPU. Initial support for Pixar's USD formatWith USD, you can smoothly exchange large amounts of data between DCC tools. And you can reference and render USD files in V-Ray for 3ds Max. Improved UI draw timesFaster UI loading time for most commonly used materials. Rendering animations with VantageRender 3ds Max animations with Chaos Vantage via live link. And more . . . |
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